O’Rourke explores a series of walking/mapping projects by contemporary artists. This item is part of the Study Room Guide to Remoteness (P2600).
A special edition of the Cooper Gallery periodical: a complexity of perspectives and positions by artists, curators and writers are brought together reflecting on and interrogating the necessarily shifting nature of identity and its other.
In his third one-year performance piece, from 26 September 1981 through 26 September 1982, Hsieh spent one year outside, not entering buildings or shelter of any sort, including cars, trains, airplanes, boats, or tents.
This video was part of LADA Screens, and was available online between 12 and 26 October 2015.
A one-off 30 performance produced in relation to Teching Hsieh's Outdoor film. Part of LADA Screens 4.
Second edition of the artwork exploring the potential of Live Art to bridge generations.
Doon Mackichan wanders, falls, swims and loiters with a few of the women making walking art. 8 October 2018.
An important addition to the current body of scholarly material on contemporary performance and theatre; it provides both a detailed focus on a number of important performance works as well as developing a framework for the interpretation of contemporary performance.
Part of the Library of Performing Rights (P3041).
The “Artists' Book” of the post-war period: a unique collaborative work by four artists associated with various avant-garde art movements, including Fluxus and Nouveau Réalisme.
A practical handbook on the lost art of getting lost, reading the signs around you, following their lead, and creating your own.
An exploration of walking and mapping as both form and content in art projects using old and new technologies, shoe leather and GPS.
Introduces urban hitchhiking, a reflective practice of sharing a walk with strangers, and considers its relevance for research and artistic practice.
In misc. folder 7.
Develops and encourages you to inhabit — through narratives or spatialized experiences — Deep Maps of places you want to understand in a robust, inclusive, and expansive ways, which is not possible with traditional mapping.
Exploring the potential of Live Art to bridge generations andrawing on key Live Art themes and seminal works, PLAYING UP takes the form of a game played by adults and kids together.