Symoné – Artist in Residence
- Year
- 2025
In March 2025 we welcomed Symoné as Artists in Residence, alongside Samra Mayanja and Claudia Palazzo.
As part of the residency, the artists have been supported by LADA to develop peer-to-peer artist networks. Through an open call Symoné set up the Live Art and Gaming Network, a community for artists, performers, game makers, and creative technologists exploring the space between video games and live art.
Live Art & Gaming Network
The network began with a two-day game jam exploring deceptively simple questions: What is a game? What is play? What makes something playful?
Participants worked primarily with physical materials and non-digital formats, using cards, objects, movement, and conversation to prototype experiences. The game jam discussions quickly revealed how personally defined and nuanced the definition of a game becomes once rules, goals, and participation are treated as flexible rather than fixed.
The group also gathered to experience asses.masses by Patrick Blenkarn & Milton Lim, at Battersea Arts Centre (London). asses.masses is a custom video game designed to be played from beginning to end by a live audience. It’s a 7+ hour epic story of a herd of unemployed donkeys trying to get their jobs back, all while navigating the perils of a post-Industrial society in which they’ve been made redundant. They used the performance as a starting point for discussion about collective play, politics, and audience participation.
The group met regularly online and set up a discord to share inspiration, invitations to events and documentation of the two day game jam. The first day was led by Nick Murray.
Live Art & Gaming Network, 2025
Symoné
Symoné (she/they) is a Guinness World Record-holding interdisciplinary circus artist, video game designer, creative director and cabaret and performance artist, with British and American roots. Performing since 2016, she has taken her act to 11 countries, from the United States and Jamaica to India. Symoné has worked with artists and companies such as Instagram, Peaches, Taylor Mac, Guinness World Records, Kurt Geiger and Samsung, and has been featured in publications like Time Out, Instagram Editorial, Gay Times and The Stage. Symoné is also a director of personal theatre productions such as UTOPIAN (t&c’s apply) and Euphorica, having been commissioned by entities such as Cambridge Junction, Trigger Stuff, The Place and Arts Council England, with shows touring across the UK. She holds a BA in Anthropology from SOAS and has been awarded a full scholarship at Code Coven Games Academy. As a game designer, Symoné focuses on rethinking traditional video games formats and mechanics and she’s experimenting with ways to queer the medium and its narratives.
Currently, Symoné is involved in the development of mixed-reality experiences that combine Live Art, live gaming, circus arts and immersive digital elements to explore themes of identity, memory and roleplay. These include the solo audio/visual installation and videogame experience A Dream Within A Dream, and the new mixed-reality theatre production Nullspace Motel, in collaboration with Sammy Metcalfe (Sleepwalk Collective) and the New York based Live Art director Reed Rushes.
Video documentation of the event Alternative Realities: A Discussion about Live Art & Gaming with Symoné, which took place at LADA in November 2024, is available on our website.
More informationLive Art & Gaming Network
Indra J. Adler
Eli Baldacchino
Suzi Bratt
Emily-Rose Chantrill-Cheyette
William Drew
Imwen Eke
Arden Fitzroy
Loy
James McColl
Margarita Novikova
Meeting Points
To mark the end of the residency, LADA’s Director, Mary Osborn, spoke to the three artists together, reflecting on their different residency activities and their relationship with discipline, community and visibility.
More informationDanielle Brathwaite-Shirley and Symoné – The Rules of Watching: Interactive Talk
Artists Danielle Brathwaite-Shirley and Symoné collaborated on an interactive talk exploring agency and spectatorship in the intersections between live art and gaming.
Danielle Brathwaite-Shirley & Symoné – The Rules of Watching: Game Jam
The Rules of Watching: Game Jam was a two day game jam that responded to the central theme of spectatorship and agency in collaboration with London Games Festival 2026.
Co-hosted by artists Danielle Brathwaite-Shirley & Symoné, this collaborative game jam explored experimental approaches to gaming/playable art, live art, and immersive digital practice. The game jam was open to any form of making, including any combination of digital tools or non-digital tools, embodied interaction, craft materials, drawing from folk games, performance, party games, video games, table top and card games, depending on the needs of each idea.
Game jammers collaborated in groups and had the option to experiment with both physical objects, bodies and digital tech, using open source software of their choosing such as; Godot, Twine, Bitsy or Ren’py, as well as other experimental or unconventional digital formats. The two days celebrated DIY making and prototypes rather than slick finished projects. The emphasis was on experimentation, collective problem solving and peer exchange, with space to test and reflect on how different modes of play shape relationships between subject, player and viewer.
Participants – Arthur (Garfield) Aben-Athar Nirenberg, Anatta Anatta, Savannah Andrews, Eli Baldacchino, Kin Chui, Daniel Coppen, Ama Dogbe, Nick Forbes, James McColl, Emily Rose, Marcus Round, Ocean Stefan, Keisha Thompson and Xavier Velastín.
Team 1: Razzle Dazzle (aka Pirates Anonymous) – “Our games were all on the concept of pirates and pirating. We chose this theme as we understand the notion of pirates as a form of resistance and a reclamation of agency which has been lost. We discussed all aspects of pirates from their history, to their modern romanticisation, and of course to ideas of piracy and ownership in the digital age.”
Team 2: Robo Limbo – “We wanted to challenge the usual perception of the player controlling a controller to control the player on screen. We wanted to make the controller a character that interacts with your decisions.”
Team 3: Magic 8 Dog – “Magic 8 Dog is an immersive experience where you build an intimate connection with a dog doll by asking 5 questions about your current decision you need help with, just like when you were young, playing pretend with your dolls. Spoiler: the dog is not talking to you, but instead, behind the scenes, there is another human controlling the answer. Reflecting the spectatorship of how much privacy you have in modern-day society, especially with the rise of AI, and the questioning of inanimate object agency. “
Also
Alternative Realities: A Discussion about Live Art & Gaming with Symoné
Join us on Saturday 30 November, 1-2.30pm for a discussion with Symoné.
Read moreDanielle Brathwaite-Shirley and Symoné – The Rules of Watching: Interactive Talk
Artists Danielle Brathwaite-Shirley and Symoné will collaborate on an interactive talk exploring agency and spectatorship in the intersections between live art and gaming.
Read moreDanielle Brathwaite-Shirley & Symoné – The Rules of Watching: Game Jam
Two day game jam responding to the central theme of spectatorship and agency in collaboration with London Games Festival 2026, co-hosted by artists Danielle Brathwaite-Shirley & Symoné
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